1.1 Dungeon Update


This is the biggest update to Flimsy Living yet. All of the following things have been adjusted since the last update:

-Completely revamped rendering system. Blocks you destroy immediately render the blocks adjacent, so the renderer does not need to run as often. Only blocks bordering air are rendered. This gives a huge performance boost to the game.

-New experience system. Levels now determine the enemies that spawn. I plan to add a level requirement for various upgrades.

-Removed vertical render distance. Now blocks render straight to the ground.

-Added a music volume setting.

-Increased world sizes.

-Changed contract and upgrade block placement. They are now located in dungeons and in the starter house.

-Added a starter house and 2 dungeons.

-Changed the world border to make it look better.

-Added a skybox.

-Added air pockets and large ore veins.

-Adjusted the firing rate for the gun.

-Added a travel block to reload the terrain in the world.

This is a tremendous update and I am glad to be so productive this last week!

Files

FlimsyLiving1.1.zip 92 MB
Apr 11, 2020

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