1.1 Dungeon Update
This is the biggest update to Flimsy Living yet. All of the following things have been adjusted since the last update:
-Completely revamped rendering system. Blocks you destroy immediately render the blocks adjacent, so the renderer does not need to run as often. Only blocks bordering air are rendered. This gives a huge performance boost to the game.
-New experience system. Levels now determine the enemies that spawn. I plan to add a level requirement for various upgrades.
-Removed vertical render distance. Now blocks render straight to the ground.
-Added a music volume setting.
-Increased world sizes.
-Changed contract and upgrade block placement. They are now located in dungeons and in the starter house.
-Added a starter house and 2 dungeons.
-Changed the world border to make it look better.
-Added a skybox.
-Added air pockets and large ore veins.
-Adjusted the firing rate for the gun.
-Added a travel block to reload the terrain in the world.
This is a tremendous update and I am glad to be so productive this last week!
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Flimsy Living
Mine, Fight, Trade, and Upgrade in this new MequonMan game.
More posts
- 1.22 ImprovementsApr 24, 2020
- 1.21 ImprovementsApr 22, 2020
- 1.2 World UpdateApr 19, 2020
- Discussion: Blender Animated ModelsApr 15, 2020
- 1.12 FixesApr 13, 2020
- 1.11 FixesApr 13, 2020
- 1.02 ImprovementsApr 04, 2020
- 1.01 PerformanceApr 02, 2020
- 1.00 File FixMar 31, 2020
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